Diablito

- A very tiny roguelike

Fight, get loot, visit town, repeat.

Initially made for lowrezjam2019. Started out as an experiment to see if it was possible to make a roguelike game in 64x64 pixels. The game will be continuously updated within (hopefully) regular intervals. Check out the devlog for more info on the progress!


- Credits -

Graphics: 7Soul, BlodyavengerHenry Software and Pita

Sound fx: CactusBear and fusehive

Font: csanyk

Development log

Comments

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bug: managed to achieve negative skill points, which allowed me to buy all skills.

Really appreciate the bug report, thank you! I have no idea how that was able to happen though :p Will investigate...

I think I managed to click twice during a moment of lag, resulting in two buys being performed against the same (and thus stale the second time around) skill point count check.

While this is just a guess, you may want to see about splitting the input handling into  three stages
stage one: raw inputs.
stage two: sanity/validity checks.
stage three: actual actions.

Wow, this is a great bug report. If all users would include a technical solution with their reports my life would be easier for sure :) I'll try it out and see if that fixes it, and include it with the next update. Thanks again!

I couldn't stop playing!

I added your game to my Top 10 games from LowRezJam 2019 collection 😊

Top 10 games from LowRezJam2019 collection

Wow, that's awesome to hear :) Thanks!

Experienced a bug. Game blacked out when leveled up and took a loot/item.

Thanks for the bug report! Think I've found the cause of the issue, will patch once the gamejam is over. 

(+1)

Such a cool little game! Really enjoyed it, couldn't beat the last enemy in the New Beginnings stage though. The music and art are stunning!

(1 edit) (+1)

Thanks for the feedback! Balancing turned out to be tricky, so it might be that the game is a bit too hard. Will probably tweak that in the future...