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Devlog

  • Applying Zach Gage's three reads to our UI
    June 30, 2019 by rymdkraftverk#ui design, #game design, #zach gage, #design
    Here is an early version of our lobby screen. We realised there were a few problems with this design however. Especially after watching Zach Gage's brilliant GDC-talk Building Games That Can Be Unders... Continue reading
  • We open sourced our game!
    June 06, 2019 by rymdkraftverk#open source, #javascript, #pixijs
    Recently we open sourced all our source code! Our code is split up over several repositories: The game https://github.com/rymdkraftverk/tails WebRTC library https://github.com/rymdkraftverk/rkv-signal... Continue reading
  • Pixi.js performance
    May 28, 2019 by rymdkraftverk
    1
    #PixiJS, #performance, #javascript
    Tails is run in the browser using PixiJS (a wrapper library for WebGL). Rendering performance proved to be a challenge. We went into the project thinking that performance would not be an issue. After... Continue reading
  • Hello world!
    May 01, 2019 by rymdkraftverk
    This is a devlog for our game Tails It’s a local couch multiplayer game where you use your phone instead of a regular game controller. Each player controls a snake and tries to survive the longest... Continue reading
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